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Old Jan 11, 2007, 04:55 PM // 16:55   #21
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Quote:
Originally Posted by Redfeather1975
Oh that sounds nasty. Maybe a resto/smiting Rt/M would be pretty sweet.
I'll have to try out your suggestion after work tomorrow. It might be my rits new seconday.
It's not as hot as it might seem at first glance. Reversal of damage is essentially a crappy vengeful weapon - it can only bounce back 61 damage instead of 63, it has an 8 second recharge instead of 3, and it often doesn't do it's full damage, instead being wasted on a normal attack. Also, you lose the ability to spec energy management when you go Rt/mo, so you can't spam indefinitely.
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Old Jan 12, 2007, 08:59 AM // 08:59   #22
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The issue with an all weapon spell build is that they don't stack, so you override weapon spells. However, watch obs mode: eurosplit is pretty strong at the moment (generally a rt/e with weapon of warding, weapon of remedy, and often some hexes). It's a pretty nasty split, to be sure, but even then, you aren't running 7 weapon skills, more like 3-4 (tops).
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Old Jan 12, 2007, 09:30 AM // 09:30   #23
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Quote:
Originally Posted by Dr Strangelove
It's not as hot as it might seem at first glance. Reversal of damage is essentially a crappy vengeful weapon - it can only bounce back 61 damage instead of 63, it has an 8 second recharge instead of 3, and it often doesn't do it's full damage, instead being wasted on a normal attack. Also, you lose the ability to spec energy management when you go Rt/mo, so you can't spam indefinitely.
But wouldnt using both skills give you the ability to continuously (or near) keep either one of those skills up, giving at least some protection a majority of the time?

ill have to check both skill descriptions propely, all this weapon rt talk is getting me excited
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Old Jan 12, 2007, 10:05 AM // 10:05   #24
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I did the ruptured heart area in NF with a Dunkoro hero and myself as the two healers. I had Vengeful Weapon, Weapon of Remedy and Reversal of damage.
Boy was it hectic as hell. What sucked was I was constantly trying to keep Dunkoro alive too. Arrrrgh.
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Old Jan 12, 2007, 05:29 PM // 17:29   #25
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Quote:
Originally Posted by Pwny Ride
But wouldnt using both skills give you the ability to continuously (or near) keep either one of those skills up, giving at least some protection a majority of the time?

ill have to check both skill descriptions propely, all this weapon rt talk is getting me excited
You can spam vengeful and weapon of remedy back and forth without stopping already. Reversal has a nasty 8 second recharge, so you end up with most all of your damage from the weapons, with a 20-40 damage reversal every 8 seconds. Me, I'd rather save my att points for channeling to get some energy back, or for spawning power to use renewing memories.

Quote:
Originally Posted by Thom Bangalter
The issue with an all weapon spell build is that they don't stack, so you override weapon spells. However, watch obs mode: eurosplit is pretty strong at the moment (generally a rt/e with weapon of warding, weapon of remedy, and often some hexes). It's a pretty nasty split, to be sure, but even then, you aren't running 7 weapon skills, more like 3-4 (tops).
Although they don't stack, weapon spells can't be stripped, unlike enchants which will be torn to pieces by grenth's. Weapon of warding is one of my favorite skills for protection, as everyone strips their targets before focus firing now. Weapon of quickening also has some nice potential in certain builds, while vengeful and remedy are essentially instant healing that have the added bonus of discouraging attacks.

Last edited by Dr Strangelove; Jan 12, 2007 at 05:35 PM // 17:35..
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Old Jan 20, 2007, 02:53 AM // 02:53   #26
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[card]Weapon of Warding[/card] [card]Resilient Weapon[/card] [card]Vital Weapon[/card] [card]Soothing Memories[/card] [card]Ghostmirror Light[/card] [card]Wielder's Zeal[/card] [card]Channeling[/card] [card]Flesh of My Flesh[/card]

I run this build when people want me to play a support healer. It works fairly well, energy is hardly a problem at all.
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